Tile Turn-Based RPGs

posted by pfunk on 2008-07-21 07:43:06

With the recent Final Fantasy Tactics Advance (A2) and the new 4th edition D&D rules, I've been thinking a lot about tile and turn-based RPGs.

First off, I like 'em. Depending on how they're balanced, they can make character stats or dice rolls really matter. Whereas in an action game, a level one stablesweeper could defeat Bad Horse (Thoroughbred of Sin) if the player had enough skill.

There are a few things I don't like about tile games. It seems every turn characters will try to reflank each other, and the resulting tumble of combat is not very realistic. You could make facing not matter (as in Roguelikes) but I don't know if that's a good trade.

Anything you like/dislike about tile turn-based combat?

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D&D Podcast

posted by pfunk on 2008-07-21 08:48:34

If you like any combination of:
Penny Arcade
PVP Online
Dungeons and Dragons
funny stuff

Then you must listen to all eight episodes of Tycho, Gabe, and Scott playing 4th edition D&D.

Look for the Dungeons & Dragons podcast on iTunes, or use this url to subscribe: http://www.wizards.com/dnd/rsspodcast.xml

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